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- MAROONED AGAIN ver A.1
- Copyright 1985,1990 Dennis Drew.
-
- IMPORTANT INFORMATION ABOUT THIS AND ADDITIONAL SOFTWARE:
- Marooned Again is a "user-supported" program. Please feel free to copy it
- and give copies to your friends. We feel this is one of the finest
- adventure games ever written. If you like it, we ask that you send us
- a $10 donation. You will then be a REGISTERED user, and we will send
- you a catalog of our other programs. As a registered user, you may
- also call in for help if you get stuck. You will also help us to have
- shoes for this winter... it's supposed to be really cold.
-
- If you do not wish to make a donation, please pass this program on to a
- friend. We don't want you to even think about the shadowy form around here
- that seems to have taken a liking to us, or the terrible things it does to
- people who continue to use this program without making a donation; they
- don't even print that kind of thing in the newspaper. Our company is
- supported entirely by your generosity. Your donations help us to produce
- additional software. Please send your donation to: Dennis Drew PO Box 101,
- Joplin, MO 64802. (417)781-4248
-
- THE PLOT
-
- You have crashed your ship on a hostile alien planet. All is not lost,
- however. Your scanners have located a deserted alien ship! Scanners show
- no life aboard. You figure the crew must have been killed by hostile native
- life forms. But the ship is in perfect condition.
-
- You are acquainted with this particular type of vessel and know you must
- find several components to get it to blast off. Because of your injuries
- you also know you would never survive the takeoff. Fortunately, your ship
- has an extensive cloning section, and you are able to make several clones
- of yourself to search through the alien ship. The clones, of course, have
- no thoughts of their own and must be controlled through telepathic link.
-
- Unfortunately, the telepatic link section was also damaged in the crash.
- The clones are all functioning, but your link with them is shaky at best.
- Upon testing them you discover a few commands in one or two words such as
- LOOK, GET CHAIR, GO DOOR, N,S,E,W,U,D (directions of travel) and you figure
- you'll discover the rest by trial and error.
-
- The clones must go aboard the alien vessel and find the components needed
- to lift off and go for help. If they fail, you will die a slow and
- agonizing death aboard your own ship. With hope in your heart, you send
- the first one out.
-
- HOW TO PLAY AN ADVENTURE GAME
-
- This game is actually an intricate puzzle. Get a piece of paper and a
- pencil. It is ESSENTIAL you map your travels. This is an alien ship;
- corridors may twist and turn and you may find areas that teleport you to
- differnt locations without even telling you they have done so. Remember:
- alien architects do not think like we do.
-
- The word INVENTORY (or I) will show you the components and items you have
- collected thus far. There are many other commands available. The object
- is to find out exactly what the others are!
-
- This game is not easy to solve. In fact, you can expect to lose a number
- of clones while traveling through the ship. It should take you between 10
- to 30 hours to complete the game. When you do so, do not tell anyone how
- to do it. Any such clues spoil the game for the next one playing. Don't
- let anyone give you clues either; once the game is completed, it's
- finished. The fun after that comes from watching your friends go nuts
- playing it.
-
- The main thing to remember is this: nearly everything you see has a
- purpose. Subtle clues are placed all over. Even so, it will take you days
- to complete it. The first person who tried it took two weeks. When he was
- finished, he emerged from his room with a grin on his face and said, "Gaaa
- urk bleh...."
-
- He's still recuperating.
-
- Despite any possible bias on my part, I feel that Marooned Again is the
- finest adventure game I have seen. Many adventure games have you perform
- completely illogical or silly actions in order to complete the game,
- forcing you to become illogical and silly to win.
-
- Marooned Again is completely logical. Everything you do and everything you
- see has a logical and understandable purpose behind it. Of course, there
- are a couple of things thrown in to confuse you... but at least it's
- LOGICAL confusion.
-
- Enjoy, and remember: be PATIENT. If you cannot solve it today, you may
- wake up with the answer tomorrow.
-
-
- TO RUN THE PROGRAM: Enter DOS in your usual manner. Insert the program in
- the active disk drive. Enter: MAROONED
-
-
- ------------------------------------------------------
-
- Yes! I am sending you a really large and generous donation ($10
- anyway) for your program MAROONED AGAIN A.1. Please file me as a
- registered user and send me a catalog (I'm enclosing a Self-Addressed,
- Stamped Envelope).
-
- On a scale of 1-10, I'd rate MAROONED a: 1 2 3 4 5 6 7 8 9 10
-
- NAME: _______________________________________________________________
-
- ADDRESS:_____________________________________________________________
-
- CITY, ST ZIP:________________________________________________________
-
- PHONE: (_______)________-_________________________
-
- A TERRIFIC PLACE FOR PIZZA: _________________________________________
- (ya never know when ya need such information...)
-
-
- I acquired this program from: _______________________________________
-
- end of instructions
-
-